XNA Gamer An indie Game Dev blog.

7Nov/09Off

My First 7 Day Challenge-Fail

My progress in XNA Seven Day Challenge #1: Dual Buttons

26Oct/09Off

XNA 7 Day Challenge

That nice Mr Gravelyn made a suggestion last week about a quick and dirty challenge for the XNA community make a game prototype based on a theme and low the seven day challenge was born!

Challenge #1 is under way but you should still have time to enter, and if not then check out what got submitted after 1st of November over at the site. I'm hoping to have my own entry and after it's in I'll post my development log success or fail.

Challenge rules and times >> Challenge #1 – Dual Buttons // XNA 7 Day

10Oct/09Off

Oh the embarrassment…

Dodge Main Menu Last night, after reading Nick Gravelyn's "Pixel Man Post Mortem #1" I thought I'd get his opinion on Dodge to see if he thought I could publish it to Xbox Live Indie Games.

I sent him a tweet that read :-

@nickgravelyn Hello, I have only finished one game http://bit.ly/idSTQ I just wanted your advice, worth publishing or what's left to do?

I was surprised to say the least when my site stats showed an increase in traffic to the Dodge page, I was happy that others were having a look at the ONLY game I've completed, that was until nick replied :-

@mort8088 Game doesn't run for me. Double clicked it and it just gives me the "Dodge has stopped working" error box.

9Oct/09Off

RE:- 1UP Whiteboard Episode 01

I saw this from @clingermangw yesterday

RT @debreuil: hilarious description of XBox indie games (#XNA) - love it! [url-snip]

and I loved it as well... (more after the jump)

18Aug/09Off

Why Indie Game Rating is a good thing.

I'm worried because I don't think people really get the whole point of the rating system.

22Jul/09Off

Game Autopsy : bloc

Welcome to the first Game Autopsy. In this feature my aim is to pick apart a game that is up on the Indie Game channel not in the sense of whether it's a good game or not but to try and look at what it's doing both from a developers point of view and that of a player. The first game that I'm going to look at is bloc written by Nick Gravelyn. Bloc is one of the first games to make it on the the channel and as such should be one you're familiar with.

Game Concept

Bloc is a new twist on the top-down shooter. Destroy blocks by firing like-colored orbs while dodging a swarm of enemies.

You play a circle that can fire four coloured shots in four directions denoted by the coloured segments of your circle. You can rotate the player object so that you can fire your colored shots in any four directions.

Your aim is to destroy the colored blocks that travel across the screen with out being touched by them, you lose a coloured segment if you get touched by a block and die when all four of your segments are lost.

There are three power-ups in single player mode, a shield, a regenerate lost segment and a super shot that will destroy any color bloc. Also in co-op mode there is an extra power-up to revive a lost teammate.