10
Oct/09
0

Oh the embarrassment…

Dodge Main Menu Last night, after reading Nick Gravelyn’s “Pixel Man Post Mortem #1” I thought I’d get his opinion on Dodge to see if he thought I could publish it to Xbox Live Indie Games.

I sent him a tweet that read :-

@nickgravelyn Hello, I have only finished one game http://bit.ly/idSTQ I just wanted your advice, worth publishing or what’s left to do?

I was surprised to say the least when my site stats showed an increase in traffic to the Dodge page, I was happy that others were having a look at the ONLY game I’ve completed, that was until nick replied :-

@mort8088 Game doesn’t run for me. Double clicked it and it just gives me the “Dodge has stopped working” error box.

You know that feeling you get when something you were, up until a few seconds ago, really happy about turns out to be a dead cat on a stick? no, just me then…

Thing is I was dead on my feet I’d been up since 8:00am Friday and it was now getting close to 3:00am Saturday, I was in no way going to be able to find let alone re-compile the code.

So today I have been fixing the slight cock-ups that caused all this.

  • I hadn’t updated the version of XNA Dodge was compiled with(2.0).
  • An added complication the sound files were compiled using XACT1 and can’t be included in the 3.1 build so there is no sound at the moment.

But it runs, so lets try that again Oh Mr Gravelyn..

To be honest I didn’t want too much attention, but we’re here now so the link to the new page is up top play the game I first wrote back in 1991 in pascal for DOSv6.2


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